Tuesday, April 15, 2008
Pose to Pose
Here is my pose-to-pose scenes. Sorry for the smallness. I really hope the background can be laid under the animation in layers... And I've also decided to not make him get up after falling down because that is another task in its own. Instead, I have the sign fall on his head and him reading it.

Sunday, April 13, 2008
Character Designs for Final
So here is what I've come up with for my final project character designs. I wanted to keep it simple this time so I can work more on the concept of movement, balance, and weight. My character designs ended up not looking like my initial concept at all! My consistency sucks. But anyway, I will be using the design on the first picture, top right corner, and have him trip on a rock.


Saturday, April 5, 2008
3D Walk 3
I know she told me to turn Auto Stretch off but when I do that, it's like he's walking on air. I reset his foot settings to 0 so he's standing normally on the ground. Then I turned stretching off. And when I moved one of his feet forward, it eventually comes off the ground, even when I set the Toe Heel Roll. I cannot bring the foot down either.
For now, I (tried to) eliminate the knee pops, added a very slight shoulder turn, and a head bob.
Sunday, March 30, 2008
3D Walk 2 (Fixed)
I used the Max rig for this one because the textures on the Andy rig was screwy and laggy. I am not sure why this walk is so fast though, it is the same as the cat one below at 24 fps.
By the way, I am not sure why I made the hands like that. I only realized it just now after looking at everyone's walks. Haha! Just pretend that Max walks like that. :P And will there be time to go over hip sway, I'm having such troubles with it.
Sunday, March 16, 2008
3D Walk
Here's my 3D walk animation. Can anybody help me on the butt sway, I got so confused at which sides to go up or down and then the whole thing screwed up. x_x"
Also, I realized that my Fcheck program is different than the one Kaveh uses in that it doesn't have a "Save as Movie" option. It only has a "Save as Animation" option but it doesn't let me save as a MOV. It is definitely Maya 8.5 though. Crap, what will I do about my fruits... All 240 frames... Should I use Playblast instead I mean isn't that basically the same thing as rendering...? :[

Also, I realized that my Fcheck program is different than the one Kaveh uses in that it doesn't have a "Save as Movie" option. It only has a "Save as Animation" option but it doesn't let me save as a MOV. It is definitely Maya 8.5 though. Crap, what will I do about my fruits... All 240 frames... Should I use Playblast instead I mean isn't that basically the same thing as rendering...? :[
Saturday, March 8, 2008
Expression Fixed + 3D Ball Bounce
So here's my attempt to fix my expression animation. Or rather, I changed it. Again. I tried to make her head come down and then turn but it doesn't look right. Instead, I tried to do something that would make her snap. And here it is, insanity! :D I actually added stuff by repeating some frames (such as the grimace at the very end of the clip) directly inside Vegas Video. But it doesn't look natural, I guess I should've drawn actual in-betweens for those... By the way, this is exactly how I feel every time I use Maya.

And here is my ball. For some reason, Maya seems to make the ball resize as it drops instead of doing the squash and stretch. I cannot make it any different than this at all! Plus, it's just easier to select "movieplayer" in the Playblast settings in Maya so that it can save directly as an AVI instead of reconverting it to MOV which lowers the quality and increases the file size.

And here is my ball. For some reason, Maya seems to make the ball resize as it drops instead of doing the squash and stretch. I cannot make it any different than this at all! Plus, it's just easier to select "movieplayer" in the Playblast settings in Maya so that it can save directly as an AVI instead of reconverting it to MOV which lowers the quality and increases the file size.
Saturday, March 1, 2008
Expression Animation
This project was utter FAIL! I was too concentrated on trying to draw a correct slight head turn but I did not know how. Little did I know until it was too late after I scanned it in that I made the hair follow-through too fast for the slow head turn. But I think the head turn looks okay. However, the head becomes distorted. I don't know how to draw heads turning!

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